About
Our desk
Patchwire is an independent newsroom for computer game launches and patches. We publish release calendars, changelog notes, and studio roundups — without a store layer between the build and the page. The desk is small on purpose: the same people who queue a Steam night also check hotfix lines, expansion names, and dates before a story goes up.
Desk story
Built around the changelog, not the leak
The site opened so PC updates would have a written record: which title left Early Access, how a patch paced, and how a live service felt after a reset. We still take notes on Steam nights, still check a studio blog when a leak name looks wrong, and still keep the crew small enough that a correction can go out the same night.
Most of our work is computer games, from single-player gold masters to expansions such as World of Warcraft: Midnight. Longer features grew out of that: when a GTA VI PC silence or a Resident Evil Requiem store page needs more than a date line, we stay for the extra hour and file a fuller report.
Crew
The writers you meet in the reports
Haru Nilsen
Elodie Park
Sione Mata'afa
How we write
What a report looks like
Ask
You send the title, the store, and whether the report is a launch, a patch, a delay, or mixed. We also take build numbers and Steam news links if you have them.
Check
We match names against the Steam news post or an official studio blog, then decide if we queue a live client or write from a confirmed changelog sheet.
Play
Steam night or patch session with a notebook, a capture tool, and a short call back to the desk if a window is pulled.
File
A release line, a hotfix note when it is live, still captions, and a correction window the same night if an expansion was misspelled.